## Building
To build the FLIP Fluids addon, some programming experience or prior experience building C/C++ applications is recommended. The basics of navigation and executing commands using the command line is also recommended.
1. A compiler that supports C++11.
_WINDOWS OS WARNING: Compilation using MSVC (Microsoft Visual Studio Compiler) is not supported.
Naja, die Demo hat eben Limits.
Limitations
New: Unlimited simulation frames (previous limit of 250)
New: Unlimited number of simulation objects (previous limit of 1 per object type)
Simulation meshes are watermarked with FLIP Fluids Demo text
Also im Grunde nur noch das Wasserzeichen. Sieht man das beim rendern?
https://github.com/rlguy/Blender-FLIP-Fluids/wiki/FLIP-Fluids-Demo-Addon