Wir könnten also eine Szene in Maya aufbauen und in KeyShot rendern. Oder eben in Maya selber.
Exakt.
KeyShot supports the following 3D file formats on both Mac and PC.
3ds Max (.3ds) [1]
ALIAS 2017 and prior
AutoCAD (.dwg, .dxf)
CATIA v5-6 (.3dxml, .cgr, .catpart)
Cinema 4D R18 and prior (.c4d)
Creo 4.0 and prior (.prt, .asm)
Creo View (.pvz, .pvs, .edz, .ed, .c3di, .ol)
Inventor 2018 and prior (.ipt, .iam)
Maya 2017 and prior (.ma, .mb)
NX 12 and prior (.prt)
Onshape [1]
Pro/ENGINEER Wildfire 2-5 (.prt, .asm)
Revit 2018 and prior [1]
Rhinoceros 5 and prior (.3dm)
SketchUp 2018 and prior (.skp)
Solid Edge ST10 and prior (.par, .asm, .psm)
SolidWorks 2018 and prior (.prt, .sldprt, .asm, .sldasm)
Acis (.sat)
Alembic (.abc) [3]
3DS (.3ds)
3DXML (.3dxml)
Collada (.dae)
FBX (.fbx) [3]
IGES (.igs, .iges)
JT (.jt)
OBJ (.obj)
Parasolid (.x_t)
STEP (.stp, .step)
STL (.stl)
ZPR (.zpr)
[1] Plugin only
Requires licensed installation of software
[3] Includes animation